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10 common misconceptions about VR training and that’s how we dispelled them

1 Feb 2019

VR is highly effective tool for training employees
VR starts to be implemented by some of the largest companies in the world

There are many misconceptions going around virtual training, that’s why here we’ll leave our counterarguments and bust some myths at the same time!

Myth #1:

VR can be very expensive.

The truth:

VR employee training can save you money.

You may be surprised to find out that VR training simulations can spare you money compared to traditional eLearning courses.

Research by Brandon Hall Group found that when you take into account factors such as the fewer production delays, the drop in insurance, injury-related costs, and the declining price tag associated with the equipment, VR can save businesses more than $2,000 per training program.

Although, significant upfront cost may be at the very beginning of the implementation, VR training can for sure end up saving you money over time.

VR employee training can save you money.
VR training simulations can spare you money compared to the traditional eLearning course

Myth #2:

It’s still expensive at scale.

The truth:

Scalability of VR  trainings for the enterprise is definitely one of the stronger points.

With devices like Oculus Go you can easily have training into as many locations as you want around the world. The software allows you to control the content management and do all new updates. Even if the fresh content library is created, it will be pushed to all devices at the same time.

Myth #3:

A very limited number of companies who develop VR trainings and provide the service

The truth:

Your options are not limited here at all.

There are more than thousands of different software companies around the world that develop immersive training from scratch at the competitive price and you can choose one that responds best to your needs.

Thousands of different software companies around the world that develop immersive training
There are more than thousands of different software companies that develop immersive training from scratch at the competitive price

Myth #4:

You need plenty of space to use a VR headset.

The truth:

Using Standalone VR headset actually doesn’t require so much space.

But of course, it is better to have a safe space or room to conduct VR training for organizations. Besides, people will be happy to make room as long as the experience is good enough for them to justify it.

Myth #5:

VR training locks us back into a classroom-based model.

The truth:

VR is mobile and can be used  remotely

The trainee can access/download  immersive training material from the company’s website, and use it wherever he/she wants (sticking common safety rules herewith).

Moreover, with trends such as BYOD (Bring Your Own Device) becoming more popular, the world is moving to a decentralized workplace where people cooperate over large distances. Since VR headsets are getting cheaper, they can be easily bought for training goals and implemented remotely.

VR is mobile and can be used remotely
The trainee can access/download immersive training material from the company’s website, and use it wherever he/she wants.

Myth #6:

The unnerving feeling is distracting people from their VR training goals.

The truth:

VR training is proven to help workers pick up skills more quickly

by providing them with experiential learning opportunities in an environment with zero distractions (as opposed to a classroom or online course).

When KFC implemented a new hire VR exercise, workers were able to learn how to make fried chicken in just ten minutes, as opposed to the 25 minutes it takes in real life.

Myth #7:

A large proportion of people feel nausea during virtual reality experiences.

The truth:

VR developers have proposed a number of solutions to this problem

from higher frame rates to different control schemes and more sit-down VR experiences.

Also, OTC meds like Dramamine can relieve the symptoms of cybersickness, too.

Finally, one of the best ways to prevent VR motion sickness is to use immersive software for concise periods of times. Gradually add the time employee spend in simulations. By taking on experiences a little at a time, they gain the ability to tolerate sway.

And of course, if they’re feeling queasy and experiencing any of the symptoms of VR motion sickness, workers can always take off the headset.

VR developers have proposed a number of solutions to nausea problem
VR developers have proposed a number of solutions to this problem from higher frame rates to different control schemes and more sit-down VR experiences

Myth #8:

VR really taxes your senses, preventing prolonged sessions from being possible.  

The truth:

In general, the longest simulations last about around 20 minutes , and some other even shorter.

When considering training as an actual experience, we realize it doesn’t need to be hours, it can be minutes.

Myth #9:

The experience of being in a virtual environment is incredibly entertaining, that’s why it distracts from the training.

The truth:

VR training has been proven to help workers better remember what they’ve learned first of all thanks to its engaging feature.

With traditional methods, workers can forget up to 50% of what they learned within an hour of finishing training. In one study, participants were either shown a 2D video or given a full VR experience and were asked to recall what they saw two days later—the VR group performed twice as well.

VR training has been proven to help workers better remember what they’ve learned first of all thanks to its engaging feature.
VR group performed twice as well

Myth #10:

Sharing a headset with lots of different people is just not hygienic.

The truth:

Using  one-off onlay/cover for HMD solves this issue very easy.

As well as sticking some simple rules, like not forget to wipe the lens of HMD, store it properly and keep it clean,  always will be helpful.

Convincingly enough, Virtual Reality presents us with an incredible opportunity to train people, overcoming all obstacles and blank accusations on its way.  At Visartech, we believe that VR experiences should be seamlessly integrated into eLearning, be a reasonable price and be accessible anywhere at any time.