Slava Podmurnyi CEO. 12 years of experience in IT. Wide expertise in management, business development, and software development. My dream is to make the world a better place with art and technologies.

10 Common Misconceptions about VR Training and How We Dispelled Them

3 min read

VR myths - Visartech Blog

There are many misconceptions going around virtual training, that’s why here we’ll leave our counterarguments and bust some myths at the same time!

Myth #1:

VR can be very expensive.

The truth:

VR employee training saves you money.

It seems unbelievable when you realize that virtual reality training simulations can actually spare you money compared to traditional eLearning courses.

Research by Brandon Hall Group shows only 4 factors can save businesses of up to $2,000 per training program. They are:

  • the fewer production delays
  • the drop in insurance
  • injury-related costs
  • the declining price tag associated with the equipment

How do you like it?

Although, at the very beginning of the implementation you may observe the significant upfront cost, VR training will amuse you when you’ll end up with money left.

VR employee training can save you money.

Myth #2:

It’s still expensive at scale.

The truth:

Scalability of VR  trainings for the enterprise is definitely one of the stronger points.

With devices like Oculus Go you can easily have training into as many locations as you want around the world. The software allows you to control the content management and do all new updates. Even if the fresh content library is created, it will be pushed to all devices at the same time.

yth #3:

A very limited number of companies develop VR training and provide the service.

The truth:

Your options are unlimited when it comes to choosing VR training developers.

There are thousands of different software companies around the world that develop immersive training from scratch at the competitive price and you can choose one that matches your needs best.

Thousands of different software companies around the world that develop immersive training

Myth #4:

You need plenty of space to use a VR headset.

The truth:

Using Standalone VR headset actually requires little space.

But of course, you better have a safe place or a separate room to conduct VR training for organizations. Besides, people will be happy to make the room as long as the experience is good enough for them to justify it.

Myth #5:

VR training locks us back into a classroom-based model.

The truth:

VR is mobile and can be used remotely.

The trainee can access/download  immersive training material from the company’s website, and use it wherever he/she wants (sticking common safety rules herewith).

Moreover, with trends such as BYOD (Bring Your Own Device) becoming more popular, the world is moving to a decentralized workplace where people cooperate over large distances. Since VR headsets are getting cheaper, they can be easily bought for training goals and implemented remotely.

VR is mobile and can be used remotely

Myth #6:

The unnerving feeling is distracting people from their VR training goals.

The truth:

VR training helps employees to master skills much faster.

It’s all thanks to pilot learning opportunities in a zero-distractions environment. Which makes a real difference to a classroom or online course.

KFC has changed its onboarding process by offering a VR exercise to a new hire. This way employees could learn how to make fried chicken in 10 minutes, compared to the 25 minutes it takes in real life.

Myth #7:

A large part of people feel nausea during virtual reality experiences.

The truth:

VR developers offer a range of solutions to the issue.

Setting higher frame rates to different control schemes or simply more sit-down VR experiences may easily fix the problem.

Also, OTC meds like Dramamine can relieve the symptoms of cybersickness, too.

Finally, one of the best ways to prevent VR motion sickness is to use immersive software for concise periods of times. Gradually add the time employee spend in simulations. By taking on experiences a little at a time, they gain the ability to tolerate sway.

And of course, if they’re feeling queasy and experiencing any of the symptoms of VR motion sickness, workers can always take off the headset.

VR developers have proposed a number of solutions to nausea problem

Myth #8:

VR really taxes your senses, preventing prolonged sessions from being possible.  

The truth:

Usually simulations last less than 20 minutes.

When considering training as an actual experience, we realize it doesn’t need to be hours, it can be minutes.

Myth #9:

The experience of being in a virtual environment is incredibly entertaining, that’s why it distracts from the training.

The truth:

VR training helps to better remember things thanks to engagement.

Researches claim that workers forget around 50 percent of what they’ve learned almost right after standard training. Proving the opposite with those who attended a VR training, a group of participants was shown either a 2D video or a full VR experience and have managed to recall it even after two days.

VR training has been proven to help workers better remember what they’ve learned first of all thanks to its engaging feature.

Myth #10:

Sharing a headset with lots of different people is just not hygienic.

The truth:

Using one-off onlay/cover for HMD solves this issue easily.

As well as sticking some simple rules, like not forget to wipe the lens of HMD, store it properly and keep it clean, always will be helpful.

Conclusion

Convincingly enough, Virtual Reality reveals an incredible opportunity for businesses to train people, overcoming all obstacles and blank accusations on its way.  

At Visartech, we believe that VR experiences should be seamlessly integrated into eLearning, be at a reasonable price and accessible anywhere at any time.

Slava Podmurnyi
Slava Podmurnyi CEO. 12 years of experience in IT. Wide expertise in management, business development, and software development. My dream is to make the world a better place with art and technologies.