Slava Podmurnyi CEO. 12 years of experience in IT. Wide expertise in management, business development, and software development. My dream is to make the world a better place with art and technologies.

Case Study: Husqvarna Chainsaw Assembly Simulation. How We’ve Developed a Universal Engine

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Overview

This is a demo of Husqvarna Chainsaw Assembly simulation for HTC Vive headset. It was developed specifically for the VR event in Kyiv.

Project Data

Duration: 3 weeks

Team:

  • PM 
  • Unity Tech Lead
  • Unity Developer 
  • QA 
  • Tech Artist

Description

A user can assemble a chainsaw from details. The simulation provides hints of how to do that.

The goal was to create a solution that will serve not only to the chainsaw itself but to any other 3D model.

In result, the core engine of the assembly mechanics was made universal. At the event, we’ve demonstrated how to replace the chainsaw model with the burger one and, therefore, assemble burgers.

Challenges

  • Get into the details of what main parts chainsaw consists of and use this knowledge for simulation development.
  • Develop a universal assembly engine that can be used with a lot of different 3D models.
  • Design the pipeline of any model setup with the engine.

The Result

A universal assembly engine applicable for various 3D models.

Slava Podmurnyi
Slava Podmurnyi CEO. 12 years of experience in IT. Wide expertise in management, business development, and software development. My dream is to make the world a better place with art and technologies.