Business conference experience in Virtual Reality

VR Conference Room

Project overview

  • Location


  • Industry

    Human Resources

  • Partnership Period

    6 months

  • Team size

    6 people

  • Team location

    USA, Germany, Ukraine

  • Services

    Dedicated Development Team

  • Expertise

    Web Interface, Cloud Solutions, Desktop Sharing, Cross-Platform development

  • Technologies

    Unity3d, C++, Windows APIs


VR Conference Room is a German startup, aiming to enable international businesses with distributed offices to organize remote immersive meetings using VR technology.

Working on this project our goal was to make research & development and implement various simple and complex mechanics for remote collaboration in VR, in order to test them on the target audience. Due to such a goal, our team was hired only to perform research and development of those mechanics, and all the demo art was provided by the client.



  • The feature of drawing on the board with chalks required custom server-side and backend development, in order to provide persistence. In the case of internet problems or if everyone exits the room – the contents of the board needed to be stored. That’s why we implemented the logic which allowed us to constantly save the board contents without increasing network traffic.
  • The feature of desktop sharing was a challenge. Unity has no ready solution. So we made a research on best approaches to the problem and implemented the low-level C++ plugin for Unity for optimized desktop sharing using low-level Windows APIs.


  • Users could create their accounts using the web interface.
  • After that, they could log in to their account in the VR application.
  • In VR application users could create meeting rooms and invite others into those rooms. One user could be added to multiple rooms.
  • Inside the rooms, users were presented as 3d avatars. Each of the users could teleport or move, move his hands or head, and other users could see all the movements.
  • Users could take objects in the room, pass objects to each other and interact this way, play games, etc.
  • Users could draw on the board with chalk.
  • When all the users left the room – the room state was persisted so that no information on the board or anywhere else could be lost.
  • Users could collaborate on creating diagrams by taking 3d objects, placing them on the table and connecting them with lines, arrows, etc.
  • Users could see their PC screen in VR and interact with their own computer without taking off their headset.
  • Users could share their PC screen to others in the chat room. This way they could show others presentations in PowerPoint, or work with documents together, etc.
  • A special separate room was created to show a separate case on making presentations where not only slides change but also 3d models in the virtual environment.

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